#ifndef __GAMESPRITE_H__
#define __GAMESPRITE_H__

#include "cocos2d.h"

using namespace cocos2d;

class GameSprite : public CCSprite {
public:
	CC_SYNTHESIZE(CCPoint, _nextPosition, NextPosition);
	CC_SYNTHESIZE(CCTouch *, _touch, Touch);

	GameSprite(void);
	~GameSprite(void);

	static GameSprite* gameSpriteWithFile(const char *	pszFileName);
	//virtual void setPosition(const CCPoint& pos);
	float radius();
};

#endif // __GAMESPRITE_H__
